Eduscape App Design For The Metaverse

Project Overview:

Overview: I was invited to participate in a designathon sponsored by Avocademy. The task was to design an app that solves the problem: How might we intentionally create a better world through the metaverse?

Timeline: 1 Week

Role: User Experience Designer (Including: Research, Interviewing, Wireframing, UI, Prototyping)

Industry: Education/ Metaverse

Tools: Figma, Sketch, InVision Studio, Otter, Google Survey

Define the Problem:

When given the prompt of improving the world through the metaverse, my mind went immediately to education. As an experienced educator, I know the lasting impact that education has and will have on the world. I also know that there are a lot of inequities and obstacles currently facing the educational system that could potentially be alleviated through the effective use of the metaverse.

I started my project by conducting an initial round of Secondary Research, sourcing background information and quantitative data from multiple sources. The resulting problem statement was:

How can we utilize the metaverse to provide students across the world with access to high-quality education that is engaging and experiential?

Secondary Research

Competitive Analysis

Curious about what might already be out there, I conducted a competitive analysis of existing programs that provide students with on-demand VR classes like in the metaverse.

There were three main competitors that I researched:

  • Outschool

  • Cospaces

  • Optima

But were any of these apps able to provide a complete solution to the problem? While they all have strengths, they also lack several crucial areas.

User Survey & Interviews

Empathy Map

While teaching during the pandemic, I became very aware of the struggle to create a successful virtual learning environment.

Before brainstorming a solution, I reflected on my experience and wanted to use an empathy map to better understand a struggling virtual learning student.

This Empathy Map factors in what the users Think, Say, Feel, and Do in order to understand the complete picture of our users.

Wireframes & User Flow

Prototyping

Visual Branding

Project Reflection